Red Ted


This game taught me what not to do for my next game.

I have a habit of coding my games so various object depend on others to be active in the scene, severely limiting how I can add or take away objects without breaking the game. For example adding cutscenes is simple enough , but disabling my player to add in an actor model wasn't going to be easy with how badly I had link my player to other objects in the game. 

I learned half way through making this game how to use events to trigger things , as well triggering code using INKLE INK . I started looking into using the observer pattern to help my game design, but I was so far into making the game I figured I would wait until my next game to implement it.

One of the biggest things I will do next time is plan out what assets I want first, and try to get them all made before I code the game. I find it tedious having to stop the coding / game building side of things, to need to jump into blender and start modelling things. This leads to me rushing things I might not have if I had planned it out.

Files

RedTed.zip Play in browser
36 days ago

Leave a comment

Log in with itch.io to leave a comment.